Clean smarter. Grind less.
Practical Sludgineers guides for the parts that actually slow a run down: energy, refinery throughput, crystals, gas, drones, safes and launch-week bugs.
No mystery numbers dressed up as facts
This site deliberately labels what is official, what players are reporting now, what was actually seen in full-release video, and what belongs to the demo or still needs a re-check.
The pages most likely to save your run
The list is intentionally small. We merge overlapping intents instead of spawning one thin page for every noun in the upgrade tree.
All 25 Sludgineers Achievements
A current checklist of all 25 Steam achievements with practical notes for the ones that benefit from planning.
Best Sludgineers Upgrades: What to Buy First
A stage-by-stage upgrade order for vacuum, Jackhammer, drones, refinery and Air Filter without pretending one static tier list fits every run.
Diamonds & Safes Guide
Where diamonds come from, how safes fit into late progression, the Bling King and In Safe Hands achievements, and why Patch #1 made safes more valuable.
Draxine & Refinery Guide
How Draxium becomes Draxine, which refinery automation matters, why Draxine became a launch bottleneck and what Patch #1 changed.
How to Collect Barrels of Pollution With Drones
The launch-week Steam question, the video-tested way to progress the drone barrel quest, and what not to overcomplicate.
Sludgineers Beginner Guide
The early-game loop, the first upgrades that matter, battery timing, bonus objects and when replaying an old job makes sense.
Sludgineers Drones Guide
What Vacuum, Jackhammer and Air Filter drones do, how to think about battery, radius, capacity and speed, and when a drone upgrade is worth the resource cost.
Sludgineers Known Issues & Fixes
Launch-week performance, Steam Deck cursor/control trouble, sludge detector range reports, stuck progression and what the developers said Patch #2 and #3 will target.
Sludgineers Patch #1 v1.00.01
Every gameplay-relevant change in the first launch patch: faster refinery processing, lower Draxine costs, cheaper drone upgrades and stronger safe rewards.
Sludgineers Progression Walkthrough
A practical full-release progression route from the first vacuum jobs through refinery, Zorkite, drones, gas and the final cleanup without fake quest data.
Turbo Time & Turbo Domination Guide
How to set up the 10-second Turbo Time achievement and clear 50% of a level with one turbo charge for Turbo Domination.
How Long Is Sludgineers?
What current full-release playthroughs and launch-week player reports say about completion time, plus why 100% takes longer than the ending.
Sludgineers Ending & Final Area
What happens in the final Generic Corp Lab cleanup, what Pollution Solution confirms, and what remains after the ending.
Sludgineers Money Farming Guide
How to decide when an old map is a better cash farm, why bonus objects matter and why farming the wrong resource wastes time.
Sludgineers Platforms, Demo & Official Download
Where to get Sludgineers safely, which desktop platforms Steam lists, whether the demo exists, and what Android/console searches actually mean.
Sludgineers Resources Guide
A verified resource flow for Draxium/Draxine, Zorkite/Zorkon, Vexon/Vexigen, plus cash, batteries, safes and diamonds.
Vexon Gas & Air Filter Guide
How gas maps work, why vents must be handled early, how Vexon becomes Vexigen and which Air Filter upgrades stop late-game energy drain.
Zorkite, Zorkon & Jackhammer Guide
How the crystal stage changes a run, why the Jackhammer drains energy, how Zorkite becomes Zorkon and which upgrades help first.
Resources go in. Bottlenecks come out.
The refinery is not background decoration. By late game, throughput and the resource you are waiting on can decide which upgrade is worth buying next.
20 launch-week questions
The first 10 are open in the page flow. The other 10 stay collapsed until you ask for them.